
Make sure that you bake deformers onto your Model before exporting to FBX. Make sure your Blend Shapes or Morph targets are assigned. Prepare your Assets for export, using the following considerations: Object:Īll NURBS, NURMS, splines, patches, and subdiv surfaces must be converted to polygons (triangulation or quadrangulation)

You can optimize the data in Unity by keeping only the essential objects. Think about what you want to export: some scene objects are essential but others may be unnecessary.Īpplications often let you export selected objects or a whole scene. In addition to these generation guidelines about exporting from 3d modeling applications, some 3d modeling applications have more specific information under these sections:

However, there are two file formats that do not use FBX as an intermediary: SketchUp and SpeedTree.

Note: This section provides information about proprietary file formats that use FBX conversion.
